Nikita
Muzychenko

Graphics Engineer & Engine Architect

C/C++ Vulkan OpenGL HLSL/GLSL

About Me

I am a Graphics Engineer currently building the next generation of rendering engines. With a background in mathematics and computer science, I specialize in bridging the gap between artistic vision and hardware constraints.

My experience ranges from writing performant Vulkan compute shaders to architecting high-level systems for game engines. When I'm not optimizing GPU pipelines, you can find me researching real-time ray tracing techniques.

Nikita Muzychenko

Selected Projects

Latest Articles

Under Construction

Under Construction

Understanding Quaternions in 3D