Nikita
Muzychenko
Graphics Engineer & Engine Architect
About Me
I am a Graphics Engineer currently building the next generation of rendering engines. With a background in mathematics and computer science, I specialize in bridging the gap between artistic vision and hardware constraints.
My experience ranges from writing performant Vulkan compute shaders to architecting high-level systems for game engines. When I'm not optimizing GPU pipelines, you can find me researching real-time ray tracing techniques.
Selected Projects
2D Engine
A custom C++ 2D game engine built on OpenGL.
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Atomica
Atom construction simulator with an educational AI layer.
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Euclid
3D modeling software enhanced with AI for 3D model generation.
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Shader Interface
A custom C++ tool that makes shader development faster and less painful.
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